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Old Jul 17, 2008, 11:25 PM // 23:25   #21
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Quote:
Originally Posted by around
[BL] most definitely.
agreed with that one been useless since the NF powercreep could use some love
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Old Jul 17, 2008, 11:38 PM // 23:38   #22
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Quote:
Originally Posted by LukeD
why dont we nerf all the skill so it suck so hard and makes u happy ?

theres allways going to be skill that are more power full than other thats how GW is allways going to be i verymuch dout they will ever find a balance.
I don't believe that at all. Skills can be made diversely and to fill different roles. There's no need for weaker clones.

Also, there's no need for useless skills, such as Peace and Harmony. A skill should do something.
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Old Jul 18, 2008, 12:45 AM // 00:45   #23
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Honestly, [Backfire]: Decrease Backfire's recharge skill by 5-10 (making it have a 10-15 second recharge) in PvE. It'd be more useful that way.

But, that's my opinion.
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Old Jul 18, 2008, 12:48 AM // 00:48   #24
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Quote:
Originally Posted by Spazzer
I don't believe that at all. Skills can be made diversely and to fill different roles. There's no need for weaker clones.

Also, there's no need for useless skills, such as Peace and Harmony. A skill should do something.
http://www.guildwarsguru.com/forum/s...php?t=10308388
ill just quote myself:

Quote:
Originally Posted by Sleeper Service
changed functionality:

While enchanted with Peace and Harmony all your attack skills are disabled and you cannot attack.

Gain +1...3 energy regeneration for 5....30 seconds.

Whenever creature enchanted with Peace and Harmony is attacked by a foe, Peace and Harmony ends and attacking foe becomes enchanted with Peace and Harmony.
yes im serious, could be fun and it fits with the skill name imo.


Quote:
Originally Posted by JupiterStarWarrior
Honestly, [Backfire]: Decrease Backfire's recharge skill by 5-10 (making it have a 10-15 second recharge) in PvE. It'd be more useful that way.

But, that's my opinion.
not only that is casting speed is atrocious, compared to other spells that are as slow this skill is baaaad.
if it did the damage to adjacent or nearby foes then...maybe.

then again its not an elite so...

Last edited by Sleeper Service; Jul 18, 2008 at 12:56 AM // 00:56..
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Old Jul 18, 2008, 01:15 AM // 01:15   #25
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Originally Posted by Gift3d
[flare]

Every single mother freaking elementalist i see in PvE, RA, or AB just SPAMS the hell out of flare. Like it's the only skill on their bar. Only skill they'll EVER need.

So i wish for it to be buffed so the flare lovers all across guild wars are a little less useless.
While we're at it, buff endure pain so user does +30 damage when it's active.
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Old Jul 18, 2008, 01:20 PM // 13:20   #26
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they should buff lots of ritualists Elites..alot of them are complete crap imo:

[Caretaker's Charge] - Increase the amount of Health for Healing to max 50-100 Health, and the Energy Healing should be increased to +10E, so that you actually have with this Skil also tiny E-Management

[Clamor of Souls] - increase the range of the Damage from nearby to "in area"

[Destructive Was Glaive] - Increase the Duration and Recharge of this Skill to 20 Seconds and let the recharge time get halfed, if you drop the ash, while being enchanted.

[Grasping Was Kuurong] - Decrease Energy Cost by 5 or increase the Damage to max 90, or give the Skill an additional Condition Effect for its Cost of 15E, like that Foes, that are already knocked downed, when this Skill comes, wil suffer on Weakness or Blinding for 5-10 Seconds

[Offering of Spirit] - Remove the 17% Health Sacrifice, increase the Energy Heal by 5 points max and increase the energy cost to 10 and when Spirits are in near, then will receive also nearby allies 25-50% of the energy as heal too.

[Signet of Spirits] - Decrease Energy Heal from 12 to 10, decrease recharge from 20 to 15, increase cast tiem from 1 to 2

[Weapon of Fury] - Increase Energy Gain from 1 to 2, increase Energy Cost to 10, decrease recharge to 5s
********

[Defiant Was Xinrae] - Increase energy cost to 10, increase duration from 15 to 20s, increase recharge to 10s

[Signet of Ghostly Might] - Lower damage to additional + 10-25 Damage, Increase Death Penalty Time from 10s to 20s and add to this signet the effect, that Spirits will receive additinal Defense Power of + 40 AL vs. Elements and can't be targets of physical attacks.

[Wanderlust] - Decrease the Health Loss fro max 50 HP to max 35 HP, decrease the cast time to 3s, increase cost to 15E, increase duration to 90s

[Weapon of Quickening] - Change effect to: affected ally will attack 50% faster, than normal, decrease duraton from 25s to 20s max, lower cast time to 1s

[Xinrae's Weapon] - decrease energy cost to 15, decrease spell disable time to max 10s, reduce recharge to 20s
********

[Preservation]- Decrease slightly the healing power to max 100 HP, let the heals come every 3 Seconds

[Spirit Light Weapon] - increase energycost to 10, increase healings from it per second to max 20HP for both

[Tranquil Was Tanasen] add to it the effect, that whenever you would be usually interrupted, while holdign this ash, you will suck from the foe 5-10 Energy away and you will receive 5-10 Energy.

[Attuned Was Songkai] add to it also the effect, the Spells/bindingritualls will recharge 33% faster, decrease duration to 30 secs, decrease recharge to 45s

[Consume Soul] add to it the effect, that the next time used binding ritual ghost, that got destroyed through this skill will be casted next time 100%
faster

[Reclaim Essence] - add to it the effect, that nearby allies to that spirit will also receive half energy gain of that skill

[Ritual Lord] - add effect, that spirits casted, while this enchant is up, are able to MOVE (75% speed of normal)

[Spirit Channeling] - Change Effect to: While the enchant is up, your max Energy per binding spirit from you or allies in earshot gets increase by +1-5 (max +30), increase duration to 20s

[Wielder's Zeal] - Change effect to: whenever you cast a spell simple

[Soul Twisting] Change skill to an Enchant and move it to the primary attribute. Change effect to: While beign enchanted with this spell, binding rituals can be casted up to 2-3 times, instead of removing each other. This enchant will be a perma keep up one, that lowers energy regeneration by -1. Thus allowing it the Ritualist to cast more than 1 Pain for example, all binding rituals could be then casted max 3 times and only the 4th cast would remove and replace the oldest of the previous 3 ones. This would make Ritualist finally real spirit spammers (pve version)
PvP version max is only 2 spirits and it won't be a perma enchant, it will have a duration of 10 secs and a recharge of 20s
-----

so far the ritu elites, now the normal skills:

[Agony] - change the health los from max 10 health per foe hurt to 30 health loss per second

[Anguish] - increase duration to 60 seconds, reduce cost to 15e and decrease bonus damage to max +50%, but not double damage

[Anguished Was Lingwah] - Change Effect to: when dropping this ash, all your active binding rituals will get healed by 50-125 HP and won't get hurt through burning for the next 15 seconds. When Spirits get healed, that are in the moment burning (what is so or so ridiculous, ghosts can't burn -.-), then will receive all nearby allies to spirits also half the healing.

[Armor of Unfeeling] - decrease recharge to 15s and make out of this skill a new Skill type of Armor Spells, that work like Weapon Spells. Change skill effect to:
You have max 10 Damage reduction, while standing in near of a binding ritual spirit.

[Blind Was Mingson] - add effect, that casting channeling spells, whiel holding this add will deal also blindness for 4-7 secs to foes, if the used skill doesn't deal already blindness

[Bloodsong] - move the skill back to communing

[Boon of Creation] - reduce recharge to 30s, reduce duration to 45s

[Brutal Weapon] - change effect from enchantment to hex, while not under a hex, u do extra damage, when hexed not ...

[Channeled Strike] - reduce e cost from 10 to 5, reduce cast time to 1s

[Cruel Was Daoshen] - reduce e cost to 10, increase recharge from 5 to 15

[Disenchantment] - reduce e cost to 15 or increase duration to 45s

[Displacement] - decrease health loss from 60 to 30 damage

[Dissonance] - move to channeling or primary attribute

[Doom] - change effect to damage, for every bindign ritual, that is summoned by you or your allies. So so more summoned different binding rituals on the field, so bigger the damage up to the max of 135 and change the damage type from lighting damage into dark damage and move the skill to communing

[Dulled Weapon] - decrease recharge from 12 to 5s and make the skill complete single target, lower e cost to 5.

[Earthbind] - change effect to an Attack Spirit, which knock downs foes with its attacks, if they are hexed or enchanted, move spirit to primary attribute

[Empowerment] - increase Health Bonus to max +100 Health and change the Energy Bonus to a +1 - +2 Energy regeneration Bonus, increase e cost to 10

[Explosive Growth] - decrease amout of foes hit from 5 to 3, increase the damage per summioned creature to max 100 lightning damage and let this stuff also deal Cracked Armor to those foes,which receive damage through this enchant, when summonign something

[Feast of Souls] - Reduce heal to max 50 HP and add te point, that this heal stacks for each spirit, that got through this destroyed (max 5 spirits), reduce cost to 5E, raise recharge to 20s

[Flesh of My Flesh] - make pvp version the general version with that 10s recharge, reduce health sacrifice to max 25%

[Gaze from Beyond] - reduce cast tiem to 1s

[Gaze of Fury] - Change skill effect to create a Spirit, that lets nearby alllies receive per second 1 Adrenaline and Skills ,that use Adrenaline, will deal all +10 % armor penetration. rename Skill to "Furious Gaze".

[Generous Was Tsungrai] - remove 10% sacrifice, raise e cost to 10

[Ghostly Weapon] - add effect, that melee weapons will work with this on like Short Bows, dealing ranged damage through shooting out chaos elemental blade like rays

[Guided Weapon] - change effect from can't be blocked to "will always be critical hits", increase duration to 15s, lower cast tiem to 1s

[Lamentation] - reduce recharge to 10s and let this skill instant recharge and heal the caster for 5E, if that foe was in near of a corpse or spirit

[Lively Was Naomei] - reduce cast time to 4s, reduce recharge to 15s, reduce range from "in the area" to "nearby", reduce e cost to 10, reduce duration to 30s, let the skill also revive with 50% max Energy

[Mending Grip] - let this skill revove hexes, instead of conditions and rename skill to "Spiritual Grip"

[Mighty Was Vorizun] - increase bonus max Energy to +40, to give this skill a real E boost to ritus, which loose also max energy first, when holding an ash, due to not having their staff/wands,foci in their hands.

[Nightmare Weapon] - lower recharge to 8s

[Recovery] - change skill effect to let this Spirit give party memeber +1 to +2 Energy Regeneration and hexes instead of conditions will expire faster. Increase e cosz to 25

[Recuperation] - lower e cost to 15 or increase life regeneration to +4

[Rejuvenation] - same change, as for Agony

[Renewing Surge] - let this skill hit all foes in the area, increase e cost to 10 and this shill should reload instantly, while under an enchant, decrease damage to max 50. Make out of it an Elite Skill, but then without decrease damage, but slightly buffed damage to max 75

[Restoration] - decrease cost to 5E, spirit dies after 10 seconds, not 30, lower recharge to 30s, reduce range of the spirit to nearby

[Rupture Soul] - decrease cost to 5E

[Shadowsong] - lower cast time to 3s, move to channeling

[Shelter] - reduce minimum health loss of that spirit to 30

[Sight Beyond Sight] - move skill to channeling

[Signet of Binding] - remove the 30s death penalty and give that skill a duration of say 10 seconds

[Signet of Creation] - remove 30s death penalty and let the ritualist lose after 30s 1-2 Energy per allied Spirit/Creature on field

[Soothing] - reduce energy cost to 10, cast tiem to 3 and move the spirit to spawning power

[Spirit Boon Strike] - change damage to dark damage and move the skill to communing , decrease cast time to 1s and recharge to 10s

[Spirit Burn] - Change Skill effect to: if an allied spirit is burning, when using this skill, all foes in the area will receive 5-50 fire damage and will start burning for up to 3-5 seconds, increase e cost to 10, recharge to 8, move skill to communing or spawning power

[Spirit Rift] - let this Skill deal Cracked armor to foes, if you have more than 2 binding rituals on field

[Spirit Siphon] - change skill effect to: You receive +1 Energy Regeneration for every bindign ritual, that you summon under this enchant (max +3) and this also only so long, as the binding rituals are alive. Move skill to spawning power

[Spirit's Gift] - add (includign you)

[Spiritleech Aura] - add "if more than 3 binding rituals are on the field by your group summoned, then you will leech the health from your nearest foe and the leeach stacks up to max 3 foes that are nearest to you.

[Sundering Weapon] - increase duration to 20s

[Union] - raise level of spirit to max 10, lower e cost to 10, lower recharge to 30s, lower duration to 45s
and let the

[Vampirism] - increase toe power of that one to max 25 or 30, that binding ritual is only near as powerful, like a normal skill, nothign special yet that makes it worth to be pve only

[Vocal Was Sogolon] - add effect, that while using those skills, when holdign this ash, will cost up to 25% lesser energy, if they cost energy.

[Wailing Weapon] - reduce recharge to 20s

[Weapon of Aggression] - change effect to receiving up to 505 more adrenaline from attacking and being attacked and adrenal skills will cost 25% lesser Adrenaline

[Weapon of Renewal] - move skill to restoration magic, increase duration to 20s and let it affect the next 1-3 attacks/skills


changes I'd make with the Ritualist

Last edited by Phoenix Tears; Jul 18, 2008 at 07:22 PM // 19:22..
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Old Jul 18, 2008, 02:24 PM // 14:24   #27
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just as an addendum to the 40 elites changes coming up:

yes, it will occur. HOWEVER, it won't just be 40 straight up buffs. it is rumored that 40 elites will have their functionality changed, similar to how [[wail of doom] was changed.

how the changes will occur, or exactly when it will occur, is mostly unknown. it's rumored to be either before the next mAT, or next month.
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Old Jul 18, 2008, 08:02 PM // 20:02   #28
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[Whirling Axe]
I would like to see a functionality change. It was introduced before evade and block were merged. Change or shorten the drawback condition, at least for PvE.

Agreed with Crom on [[Hundred Blades].

Last edited by MisterB; Jul 18, 2008 at 08:08 PM // 20:08..
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Old Jul 18, 2008, 09:01 PM // 21:01   #29
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yeah, buff every single rit skill to complete power creep. lol. I understand you like that profession but you need some proportion.

a. you don't buff skills because they're useless.
b. you buff skills when the game will benefit from the buff.
c. you should buff skills that promote INTELLIGENT play, NOT SKILLS LIKE FLARE OR BACKFIRE.

Izzy fails at c.

anyway nerfs are much more important than buffs. destroy NF power creep.
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Old Jul 19, 2008, 12:10 AM // 00:10   #30
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buff:
1. every ritualist elite
2. depravity
3. flesh golem
4. hundred blades
5. flare
6. avater of balthazar
7. orison

also, its not a skill. but fast casting needs a major buff in PvE.
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Old Jul 20, 2008, 07:21 AM // 07:21   #31
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Quote:
Originally Posted by moriz
just as an addendum to the 40 elites changes coming up:

yes, it will occur. HOWEVER, it won't just be 40 straight up buffs. it is rumored that 40 elites will have their functionality changed, similar to how [[wail of doom] was changed.

how the changes will occur, or exactly when it will occur, is mostly unknown. it's rumored to be either before the next mAT, or next month.
This is a good thing. I think the Wail of Doom change is awesome. After its initial fad wore off, it's fallen into less use, but it still proves pretty solid when used with a bit of skill and a bit of luck.
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